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This article is about the general concept. You may be looking for the stat.

Magic is a force learned by mankind around the time of Antiquity. In Chrono Trigger, it is used to perform powerful offensive and defensive spells in combat.

AntipodeFixed

Marle and Lucca using Antipode Bomb, a magical Double Tech.

Origin[]

Roughly in the year 3,000,000 BC, humans came into contact with a piece of Lavos. This initiated a genetic alteration that would lead to the evolution of human beings to be able to use magic.

It is unclear exactly when human beings first discovered the magic. It was after the year 60,000 BC but before the year 12,000 BC. By the year 12,000 BC, magic was in common use by humans, and the world was segregated based on the ability to wield it: the Enlightened Ones, who could use magic, and the Earthbound Ones, who could not. The Enlightened lived on the floating islands of the Kingdom of Zeal, while the Earthbound huddled in caves on the world's surface - looked down upon by the Enlightened and often being recruited forcefully to do the latter's will.

Based on what the Enlightened Ones said, magic is the use of spirit energy to evoke paranormal effects. At first, magic was very strong, enabling powerful mages - like the Gurus - to bring to life strange and inherently magical beings that they later called Fiends (or Mystics, as in the SNES/PS version).

Downfall[]

When Zeal fell, magic died from the hands of mankind. Only Fiends were still able to use magic, making them very dangerous in the war against Magus in the Middle Ages.

Reawakening[]

Crono, Marle, and Lucca - all from 1000 AD - were able to learn magic by visiting Spekkio, the Master of War, at the End of Time. Later on, Frog is able to learn magic as soon as he becomes a party member again, thus making it possible to obtain magical abilities before fighting Magus.

It is unknown if this means that magic itself has been reawakened or if these four can use it simply because they met Spekkio. After the floating cities of Zeal crashed into sea and continent, most magic-wielding Enlightened Ones perished. A scant few survived.  These survivors probably bred into the population of Earthbound Ones in Algetty and Last Village, sometime after magic stopped working, therefore leaving the descendants of the Earthbound Ones and Enlightened Ones to remain segregated. After many generations, most if not all humans were the descendants of Enlightened Ones, but unrecognizable after the dilution of their magical blood. Enlightened Ones typical have blue hair, and the Earthbounds, light to dark brunette and blond. Mixed offspring may have a combination of the two: green hair. Glenn has green hair. The party members from Present Guardia are descendants of the Last Village tribes, thus magical genes must exist in their DNA, even if dormant. Spekkio could have amplified that affinity, or awoken the dormant genes.

Elements[]

There are four elements in magic.

  • Light, also known as Heaven or Lightning
  • Water, which can also manifest as Ice
  • Fire
  • Shadow, a catchall for darkness, space, and other magics

Every playable character except Robo and Ayla, as well as every magic tech except Tail Spin and Poyozo Dance, is associated with one of these elements. Characters take less damage when hit by an attack that matches their element.

Magic Spells[]

Every playable character in Chrono Trigger except Robo and Ayla can use magic, either naturally (as in the case of Magus), or by visiting Spekkio. They are signified in the character's Tech list by a star (*) to the left of the name.

Magic spells are Techs that use magical power. This differs from regular Techs in that a character's magic stat factors into how powerful the spell is. The magic stat for the two non-magical characters factor into other Techs in various ways, such as with Robo's energy and explosive-based Techs along with some of Ayla's techs.

Below are lists of magic spells, separated by character:

Crono[]

Crono learns magic on the first trip to the End of Time. His natural element is Light.

Offensive magic:

Defensive magic:

Marle[]

Marle learns magic on the first trip to the End of Time. Her natural element is Water, but she manifests it as ice.

Offensive magic:

Defensive magic:

Lucca[]

Lucca learns magic on the first trip to the End of Time. Her natural element is Fire.

Offensive magic:

Defensive magic:

Frog[]

Frog learns magic after you bring him to the End of Time after reforging the Masamune. His natural element is Water.

Offensive magic:

Defensive magic:

Magus[]

Hailing from Antiquity, Magus can naturally use magic. All of Magus' Techs are magical. His natural element is Shadow.

Offensive magic:

Defensive magic:

Non-magical Techs that use the Magic stat[]

Some Techs that are not classified as Magic nevertheless have elements associated with them and use the Magic stat when calculating their damage (or healing power). They follow their user's innate element when applicable.

Crono[]

Marle[]

Lucca[]

Frog[]

Robo[]

Ayla[]

Chrono Trigger Techs
Single Techs Cyclone Ā· Wind Slash Ā· Lightning Ā· Cleave Ā· Lightning II Ā· Raise Ā· Frenzy Ā· Luminaire Ā· Aura Ā· Allure Ā· Ice Ā· Cure Ā· Haste Ā· Ice II Ā· Cure II Ā· Arise Ā· Flamethrower Ā· Hypnowave Ā· Fire Ā· Napalm Ā· Protect Ā· Fire II Ā· Megaton Bomb Ā· Flare Ā· Slurp Ā· Slurp Slash Ā· Water Ā· Heal Ā· Aerial Strike Ā· Water II Ā· Frog Squash Ā· Rocket Punch Ā· Cure Beam Ā· Laser Spin Ā· Robo Tackle Ā· Heal Beam Ā· Rapid-fire Fist Ā· Proximity Bomb Ā· Electrocute Ā· Kiss Ā· Roundillo Kick Ā· Cat Attack Ā· Boulder Toss Ā· Charm Ā· Tail Spin Ā· Dino Tail Ā· Triple Kick Ā· Dark Bomb Ā· Barrier Ā· Dark Mist Ā· Black Hole Ā· Dark Matter
Double Techs

Aura Whirl Ā· Ice Sword Ā· Ice Sword II Ā· Fire Whirl Ā· Fire Sword Ā· Fire Sword II Ā· Supersonic Spin Ā· Cyclone Sweep Ā· Megavolt Ā· X-Strike Ā· Sword Stream Ā· Lightning Rod Ā· Drill Kick Ā· Thunder Chomp Ā· Falcon Strike Ā· Antipode Bomb Ā· Antipode Bomb II Ā· Antipode Bomb III Ā· Aura Beam Ā· Ice Tackle Ā· Cure Wind Ā· Ice Water Ā· Glacial Freeze Ā· Double Cure Ā· Twin Charm Ā· Ice Toss Ā· Iceberg Toss Ā· Fire Punch Ā· Fire Tackle Ā· Double Bomb Ā· Flame Kick Ā· Inferno Ā· Blaze Kick Ā· Frog Launcher Ā· Bubble Breath Ā· Cure Wave Ā· Boogie Ā· Spin Kick Ā· Beast Toss Ā· Slurp Kiss Ā· Bubble Burst Ā· Dropdown Ā· Red Needle Ā· Line Bomb Ā· Frog Flare

Triple Techs Delta Force Ā· Lifeline Ā· Frost Arc Ā· Final Kick Ā· Ring of Fire Ā· Delta Storm Ā· Gatling Kick Ā· Triple Attack Ā· Twister Ā· 3-D Attack Ā· Eternal Darkness Ā· Omega Flare Ā· Spin Strike Ā· Poyozo Dance Ā· Master Mune
Magic Types Light Ā· Water Ā· Fire Ā· Shadow
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