|Location||Zeal Palace (12000 BC)|
Ocean Palace (12000 BC)
|Techs||Iron Sphere / Halves HP|
|Counters||Bluuurp! Mimic Dalton|
During the party's first attempt to get into the Ocean Palace, they encounter Dalton for a brief moment. Dalton then summons one Golem to attack the party. This battle will likely end in the Golem's favor, but that doesn't mean the game is over. The players are subsequently kicked out of Antiquity.
Having finally arrived at the Ocean Palace, the party eventually runs into Dalton again, who summons two Golems to fight the party. They can be extremely difficult to beat, because there are two of them, and they are also extremely fast(Speed is probably at 16, so unless you've been really saving up on Speed Capsules, it'll be difficult, even with Crono's Swallow sword equipped. Setting the ATB mode to "Wait" might also help.) They also copy your elemental attribute of the attack you use (this applies to physical attacks as well). Also, if you went around and opened the sealed boxes in all times, and kept all the colored vests, though this yields only two of each color. Stocking up on Ruby Vests in Prehistory will suffice, as they deflect 50% of fire attacks. If Lucca is in group, outfit her with Taban's Helm and either Taban's Vest or Taban's Suit. Equip vests, and any MP reduction accessory. Start the fight with applicable spells, i.e. Ruby Vest absorbs Fire, casting Fire on the Golems or any dual techs causing fire damage causes them to retaliate with moves of the same color, thus all Golem spells heal the party.
If you lack Ruby Vests, there is one more strategy. Golem has 2 weaknesses: He can only copy the LAST attack he was hit with (meaning he loses the one he copied prior to that) and there is a fair time lag before he can use them. You might want to have a supply of ethers before trying this strategy. All you have to do is use different elements of spells in succession (example: Lightning, then Fire, then Shadow) and they will be unable to attack you. Use the spells that hit multiple enemies at once (such as Lightning 2 and Laser spin) so you can take both of them out at the same time. When each one dies, they deal magic damage to all characters, but it shouldn't be a problem if you were at full health for the duration of the fight.
- It is possible to kill Golem in the Zeal Palace. If successful, Dalton gets angry and shoots lightning at Crono and the other two teammates. If the battle is lost, the three heroes are captured. (This does not end the game).
- In one of the battles against Golem, the appearance of the sprite is different depending on whether or not you walked directly to it from the entrance or if you deviated from the path.
|Chrono Trigger Bosses|
|Prehistory||Nizbel | Nizbel II | Azala | Black Tyranno|
|Antiquity||Golem | Mud Imp | Red Mudbeast | Blue Mudbeast | Giga Gaia | Dalton | Lavos | Golem Overlord | King Dalton|
|Middle Ages||Yakra | Ozzie | Zombor | Masa & Mune | Flea? | Flea | Slash (Unarmed, Sword) | Magus | Melphyx (Core, Upper Body, Lower Body) | Diva Flea | Super Slash | Ozzie the Great | Rust Tyranno|
|Present||Dragon Tank | Heckran | Yakra XIII|
|Future||Guardian (Pod) | Krawlie | R-Series | Lavos Spawn | Mother Brain | Son of the Sun|
|Black Omen||Mega Mutant (Upper Body, Lower Body) | Giga Mutant (Upper Body, Lower Body) | Tera Mutant (Upper Body, Lower Body) | Elder Lavos Spawn | Queen Zeal | Mammon Machine|
|Bosses in the DS||Goldhammer | Nu Guardian | Nu Master | Archaeofang (Elder) | Archaeofang (Younger) | Master-at-Arms | Bladesman | Once-King Dalton | Steel Shade | Alabaster Shade | Crimson Shade | Eggsterminator | Dream Devourer|